namespace Unity.IO.Compression { internal class SR { public const string ArgumentOutOfRange_Enum = "Argument out of range"; public const string CorruptedGZipHeader = "Corrupted gzip header"; public const string CannotReadFromDeflateStream = "Cannot read from deflate stream"; public const string CannotWriteToDeflateStream = "Cannot write to deflate stream"; public const string GenericInvalidData = "Invalid data"; public const string InvalidCRC = "Invalid CRC"; public const string InvalidStreamSize = "Invalid stream size"; public const string InvalidHuffmanData = "Invalid Huffman data"; public const string InvalidBeginCall = "Invalid begin call"; public const string InvalidEndCall = "Invalid end call"; public const string InvalidBlockLength = "Invalid block length"; public const string InvalidArgumentOffsetCount = "Invalid argument offset count"; public const string NotSupported = "Not supported"; public const string NotWriteableStream = "Not a writeable stream"; public const string NotReadableStream = "Not a readable stream"; public const string ObjectDisposed_StreamClosed = "Object disposed"; public const string UnknownState = "Unknown state"; public const string UnknownCompressionMode = "Unknown compression mode"; public const string UnknownBlockType = "Unknown block type"; private SR() { } internal static string GetString(string p) { return p; } } }