16 lines
288 B
C#
16 lines
288 B
C#
using System;
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namespace Unity.IO.Compression
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{
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internal interface IDeflater : IDisposable
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{
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bool NeedsInput();
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void SetInput(byte[] inputBuffer, int startIndex, int count);
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int GetDeflateOutput(byte[] outputBuffer);
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bool Finish(byte[] outputBuffer, out int bytesRead);
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}
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}
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