43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace UIWidgets
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{
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[AddComponentMenu("UI/Progressbar", 210)]
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public class ButtonAdvanced : Button, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, IEventSystemHandler
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{
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public PointerUnityEvent onPointerDown = new PointerUnityEvent();
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public PointerUnityEvent onPointerUp = new PointerUnityEvent();
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public PointerUnityEvent onPointerEnter = new PointerUnityEvent();
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public PointerUnityEvent onPointerExit = new PointerUnityEvent();
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public override void OnPointerDown(PointerEventData eventData)
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{
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onPointerDown.Invoke(eventData);
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base.OnPointerDown(eventData);
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}
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public override void OnPointerUp(PointerEventData eventData)
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{
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onPointerUp.Invoke(eventData);
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base.OnPointerUp(eventData);
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}
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public override void OnPointerEnter(PointerEventData eventData)
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{
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onPointerEnter.Invoke(eventData);
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base.OnPointerEnter(eventData);
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}
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public override void OnPointerExit(PointerEventData eventData)
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{
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onPointerExit.Invoke(eventData);
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base.OnPointerExit(eventData);
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}
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}
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}
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