Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UIWidgets/BaseDragSupport.cs
2026-02-21 16:45:37 +08:00

46 lines
1.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace UIWidgets
{
public abstract class BaseDragSupport : MonoBehaviour
{
protected static Dictionary<Transform, RectTransform> DragPoints;
private Transform canvasTransform;
protected Transform CanvasTransform
{
get
{
if (canvasTransform == null)
{
canvasTransform = Utilites.FindCanvas(base.transform);
}
return canvasTransform;
}
}
public RectTransform DragPoint
{
get
{
if (DragPoints == null)
{
DragPoints = new Dictionary<Transform, RectTransform>();
}
if (!DragPoints.ContainsKey(CanvasTransform))
{
GameObject gameObject = new GameObject("DragPoint");
RectTransform rectTransform = gameObject.AddComponent<RectTransform>();
rectTransform.SetParent(CanvasTransform, false);
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 0f);
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0f);
DragPoints.Add(CanvasTransform, rectTransform);
}
return DragPoints[CanvasTransform];
}
}
}
}