24 lines
341 B
C#
24 lines
341 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class UBER_ExampleObjectParams
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{
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public GameObject target;
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public string materialProperty;
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public MeshRenderer renderer;
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public int submeshIndex;
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public Vector2 SliderRange;
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public string Title;
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public string MatParamName;
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[TextArea(2, 5)]
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public string Description;
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}
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