Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/TMPro/Examples/TMPro_InstructionOverlay.cs
2026-02-21 16:45:37 +08:00

71 lines
2.5 KiB
C#

using UnityEngine;
namespace TMPro.Examples
{
public class TMPro_InstructionOverlay : MonoBehaviour
{
public enum FpsCounterAnchorPositions
{
TopLeft = 0,
BottomLeft = 1,
TopRight = 2,
BottomRight = 3
}
public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.BottomLeft;
private const string instructions = "Camera Control - <#ffff00>Shift + RMB\n</color>Zoom - <#ffff00>Mouse wheel.";
private TextMeshPro m_TextMeshPro;
private TextContainer m_textContainer;
private Transform m_frameCounter_transform;
private Camera m_camera;
private void Awake()
{
if (base.enabled)
{
m_camera = Camera.main;
GameObject gameObject = new GameObject("Frame Counter");
m_frameCounter_transform = gameObject.transform;
m_frameCounter_transform.parent = m_camera.transform;
m_frameCounter_transform.localRotation = Quaternion.identity;
m_TextMeshPro = gameObject.AddComponent<TextMeshPro>();
m_TextMeshPro.font = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TMP_FontAsset)) as TMP_FontAsset;
m_TextMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Overlay", typeof(Material)) as Material;
m_TextMeshPro.fontSize = 30f;
m_TextMeshPro.isOverlay = true;
m_textContainer = gameObject.GetComponent<TextContainer>();
Set_FrameCounter_Position(AnchorPosition);
m_TextMeshPro.text = "Camera Control - <#ffff00>Shift + RMB\n</color>Zoom - <#ffff00>Mouse wheel.";
}
}
private void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position)
{
switch (anchor_position)
{
case FpsCounterAnchorPositions.TopLeft:
m_textContainer.anchorPosition = TextContainerAnchors.TopLeft;
m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0f, 1f, 100f));
break;
case FpsCounterAnchorPositions.BottomLeft:
m_textContainer.anchorPosition = TextContainerAnchors.BottomLeft;
m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0f, 0f, 100f));
break;
case FpsCounterAnchorPositions.TopRight:
m_textContainer.anchorPosition = TextContainerAnchors.TopRight;
m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1f, 1f, 100f));
break;
case FpsCounterAnchorPositions.BottomRight:
m_textContainer.anchorPosition = TextContainerAnchors.BottomRight;
m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1f, 0f, 100f));
break;
}
}
}
}