16 lines
251 B
C#
16 lines
251 B
C#
using UnityEngine;
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public class SetMaterialRenderQueue : MonoBehaviour
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{
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[SerializeField]
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private Material _material;
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[SerializeField]
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private int _newRenderQueue = 2000;
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private void Start()
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{
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_material.renderQueue = _newRenderQueue;
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}
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}
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