27 lines
701 B
C#
27 lines
701 B
C#
using PhysicsTools;
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using UnityEngine;
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using UnityEngine.UI;
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public class Scene1Events : MonoBehaviour
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{
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public Text txtHelp;
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private void Start()
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{
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string text = "Camera Control\r\nDrag Mouse To Rotate\r\nArrow Keys and Page Up/Down to move\r\n\r\n'Space': Throw a ball in direction of camera\r\n'r': Reset the scene\r\n'b': Break randomly a random rope";
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txtHelp.text = text;
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.B))
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{
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float value = Random.value;
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string text = ((!((double)value > 0.5)) ? "Chain" : "Rope");
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GameObject gameObject = GameObject.Find(text);
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Rope component = gameObject.GetComponent<Rope>();
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component.breakRope(Random.value);
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}
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}
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}
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