Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/PrefabEvolution/GameObjectWrapper.cs
2026-02-21 16:45:37 +08:00

27 lines
323 B
C#

using UnityEngine;
namespace PrefabEvolution
{
public class GameObjectWrapper
{
public GameObject target;
public bool m_IsActive
{
get
{
return target.activeSelf;
}
set
{
target.SetActive(value);
}
}
public GameObjectWrapper(GameObject target)
{
this.target = target;
}
}
}