18 lines
590 B
C#
18 lines
590 B
C#
using UnityEngine;
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[RequireComponent(typeof(InputToEvent))]
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public class PointedAtGameObjectInfo : MonoBehaviour
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{
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private void OnGUI()
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{
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if (InputToEvent.goPointedAt != null)
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{
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PhotonView photonView = InputToEvent.goPointedAt.GetPhotonView();
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if (photonView != null)
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{
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GUI.Label(new Rect(Input.mousePosition.x + 5f, (float)Screen.height - Input.mousePosition.y - 15f, 300f, 30f), string.Format("ViewID {0} {1}{2}", photonView.viewID, (!photonView.isSceneView) ? string.Empty : "scene ", (!photonView.isMine) ? ("owner: " + photonView.ownerId) : "mine"));
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}
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}
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}
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}
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