using UnityEngine; [RequireComponent(typeof(InputToEvent))] public class PointedAtGameObjectInfo : MonoBehaviour { private void OnGUI() { if (InputToEvent.goPointedAt != null) { PhotonView photonView = InputToEvent.goPointedAt.GetPhotonView(); if (photonView != null) { GUI.Label(new Rect(Input.mousePosition.x + 5f, (float)Screen.height - Input.mousePosition.y - 15f, 300f, 30f), string.Format("ViewID {0} {1}{2}", photonView.viewID, (!photonView.isSceneView) ? string.Empty : "scene ", (!photonView.isMine) ? ("owner: " + photonView.ownerId) : "mine")); } } } }