Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/PhysicsTools/SerializedSoftJointLimitSpring.cs
2026-02-21 16:45:37 +08:00

40 lines
738 B
C#

using System;
using UnityEngine;
namespace PhysicsTools
{
[Serializable]
public class SerializedSoftJointLimitSpring
{
public float spring = 30000f;
public float damper = 30000f;
public SerializedSoftJointLimitSpring()
{
spring = 30000f;
damper = 30000f;
}
private SerializedSoftJointLimitSpring(SoftJointLimitSpring c)
{
damper = c.damper;
spring = c.spring;
}
public static implicit operator SoftJointLimitSpring(SerializedSoftJointLimitSpring c)
{
return new SoftJointLimitSpring
{
spring = c.spring,
damper = c.damper
};
}
public static explicit operator SerializedSoftJointLimitSpring(SoftJointLimitSpring c)
{
return new SerializedSoftJointLimitSpring(c);
}
}
}