Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/PathSpline2d.cs
2026-02-21 16:45:37 +08:00

62 lines
1.3 KiB
C#

using UnityEngine;
public class PathSpline2d : MonoBehaviour
{
public Transform[] trans;
public Texture2D spriteTexture;
private LTSpline cr;
private GameObject sprite1;
private GameObject sprite2;
private float iter;
private void Start()
{
cr = new LTSpline(new Vector3[5]
{
trans[0].position,
trans[1].position,
trans[2].position,
trans[3].position,
trans[4].position
});
sprite1 = GameObject.Find("sprite1");
sprite2 = GameObject.Find("sprite2");
sprite1.AddComponent<SpriteRenderer>();
sprite1.GetComponent<SpriteRenderer>().sprite = Sprite.Create(spriteTexture, new Rect(0f, 0f, 100f, 100f), new Vector2(50f, 50f), 10f);
sprite2.AddComponent<SpriteRenderer>();
sprite2.GetComponent<SpriteRenderer>().sprite = Sprite.Create(spriteTexture, new Rect(0f, 0f, 100f, 100f), new Vector2(0f, 0f), 10f);
LTDescr lTDescr = LeanTween.moveSpline(sprite2, new Vector3[5]
{
Vector3.zero,
Vector3.zero,
new Vector3(1f, 1f, 1f),
new Vector3(2f, 1f, 1f),
new Vector3(2f, 1f, 1f)
}, 1.5f).setOrientToPath2d(true);
lTDescr.setUseEstimatedTime(true);
}
private void Update()
{
cr.place2d(sprite1.transform, iter);
iter += Time.deltaTime * 0.1f;
if (iter > 1f)
{
iter = 0f;
}
}
private void OnDrawGizmos()
{
if (cr != null)
{
cr.gizmoDraw();
}
}
}