using UnityEngine; public class PathSpline2d : MonoBehaviour { public Transform[] trans; public Texture2D spriteTexture; private LTSpline cr; private GameObject sprite1; private GameObject sprite2; private float iter; private void Start() { cr = new LTSpline(new Vector3[5] { trans[0].position, trans[1].position, trans[2].position, trans[3].position, trans[4].position }); sprite1 = GameObject.Find("sprite1"); sprite2 = GameObject.Find("sprite2"); sprite1.AddComponent(); sprite1.GetComponent().sprite = Sprite.Create(spriteTexture, new Rect(0f, 0f, 100f, 100f), new Vector2(50f, 50f), 10f); sprite2.AddComponent(); sprite2.GetComponent().sprite = Sprite.Create(spriteTexture, new Rect(0f, 0f, 100f, 100f), new Vector2(0f, 0f), 10f); LTDescr lTDescr = LeanTween.moveSpline(sprite2, new Vector3[5] { Vector3.zero, Vector3.zero, new Vector3(1f, 1f, 1f), new Vector3(2f, 1f, 1f), new Vector3(2f, 1f, 1f) }, 1.5f).setOrientToPath2d(true); lTDescr.setUseEstimatedTime(true); } private void Update() { cr.place2d(sprite1.transform, iter); iter += Time.deltaTime * 0.1f; if (iter > 1f) { iter = 0f; } } private void OnDrawGizmos() { if (cr != null) { cr.gizmoDraw(); } } }