23 lines
454 B
C#
23 lines
454 B
C#
using Photon;
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using UnityEngine;
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[RequireComponent(typeof(Collider))]
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public class OnClickCallMethod : Photon.MonoBehaviour
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{
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public GameObject TargetGameObject;
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public string TargetMethod;
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public void OnClick()
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{
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if (TargetGameObject == null || string.IsNullOrEmpty(TargetMethod))
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{
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Debug.LogWarning(string.Concat(this, " can't call, cause GO or Method are empty."));
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}
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else
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{
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TargetGameObject.SendMessage(TargetMethod);
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}
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}
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}
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