37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using Photon;
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using UnityEngine;
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public class NetworkCharacter : Photon.MonoBehaviour
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{
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private Vector3 correctPlayerPos = Vector3.zero;
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private Quaternion correctPlayerRot = Quaternion.identity;
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private void Update()
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{
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if (!base.photonView.isMine)
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{
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base.transform.position = Vector3.Lerp(base.transform.position, correctPlayerPos, Time.deltaTime * 5f);
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base.transform.rotation = Quaternion.Lerp(base.transform.rotation, correctPlayerRot, Time.deltaTime * 5f);
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}
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}
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private void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
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{
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if (stream.isWriting)
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{
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stream.SendNext(base.transform.position);
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stream.SendNext(base.transform.rotation);
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myThirdPersonController component = GetComponent<myThirdPersonController>();
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stream.SendNext((int)component._characterState);
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}
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else
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{
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correctPlayerPos = (Vector3)stream.ReceiveNext();
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correctPlayerRot = (Quaternion)stream.ReceiveNext();
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myThirdPersonController component2 = GetComponent<myThirdPersonController>();
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component2._characterState = (CharacterState)stream.ReceiveNext();
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}
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}
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}
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