33 lines
415 B
C#
33 lines
415 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class MegaModifierTarget
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{
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public Vector3[] verts;
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public Vector3[] sverts;
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public Vector2[] uvs;
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public Vector2[] suvs;
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public Mesh mesh;
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public Mesh cachedMesh;
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public Vector4[] tangents;
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public Vector3[] tan1;
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public Vector3[] tan2;
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public MeshCollider meshCol;
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public GameObject go;
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public MegaBox3 bbox;
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public Vector3 Offset;
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}
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