using System; using UnityEngine; [Serializable] public class MegaModifierTarget { public Vector3[] verts; public Vector3[] sverts; public Vector2[] uvs; public Vector2[] suvs; public Mesh mesh; public Mesh cachedMesh; public Vector4[] tangents; public Vector3[] tan1; public Vector3[] tan2; public MeshCollider meshCol; public GameObject go; public MegaBox3 bbox; public Vector3 Offset; }