68 lines
928 B
C#
68 lines
928 B
C#
using UnityEngine;
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public class MegaCacheFace
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{
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public int v0;
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public int v1;
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public int v2;
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public Vector3 v30;
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public Vector3 v31;
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public Vector3 v32;
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public Vector3 n0 = Vector3.zero;
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public Vector3 n1 = Vector3.zero;
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public Vector3 n2 = Vector3.zero;
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public Vector2 uv0;
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public Vector2 uv1;
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public Vector2 uv2;
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public Vector2 uv10;
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public Vector2 uv11;
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public Vector2 uv12;
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public Color col1;
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public Color col2;
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public Color col3;
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public int smthgrp;
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public int mtlid;
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public Vector3 faceNormal = Vector3.zero;
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public int t0;
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public int t1;
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public int t2;
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public MegaCacheFace(Vector3 _v0, Vector3 _v1, Vector3 _v2, Vector3 _n0, Vector3 _n1, Vector3 _n2, Vector2 _uv0, Vector2 _uv1, Vector2 _uv2, int _sg, int _mid)
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{
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v30 = _v0;
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v31 = _v1;
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v32 = _v2;
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uv0 = _uv0;
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uv1 = _uv1;
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uv2 = _uv2;
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n0 = _n0;
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n1 = _n1;
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n2 = _n2;
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smthgrp = _sg;
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mtlid = _mid;
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}
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}
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