31 lines
495 B
C#
31 lines
495 B
C#
using UnityEngine;
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public class KGFObject : MonoBehaviour
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{
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public KGFDelegate EventOnAwake = new KGFDelegate();
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public KGFDelegate EventOnDestroy = new KGFDelegate();
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protected virtual void Awake()
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{
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KGFAccessor.AddKGFObject(this);
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EventOnAwake.Trigger(this);
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KGFAwake();
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}
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private void OnDestroy()
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{
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EventOnDestroy.Trigger(this);
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KGFAccessor.RemoveKGFObject(this);
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KGFDestroy();
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}
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protected virtual void KGFAwake()
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{
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}
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protected virtual void KGFDestroy()
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{
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}
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}
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