Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/HideShowObjectTools.cs
2026-02-21 16:45:37 +08:00

72 lines
1.2 KiB
C#

using System;
using BitStrap;
using UnityEngine;
public class HideShowObjectTools : MonoBehaviour
{
[Serializable]
public struct stPartVisible
{
public bool isVisible;
public GameObject gameObject;
}
public bool objectVisible = true;
public GameObject[] hidenObjects;
public stPartVisible[] hidenObjects2;
private bool objectVisibleOld = true;
private void Start()
{
GameObject[] array = hidenObjects;
foreach (GameObject gameObject in array)
{
gameObject.SetActive(true);
}
}
private void Update()
{
}
private void OnDrawGizmos()
{
}
private void ChangeVisibleState()
{
stPartVisible[] array = hidenObjects2;
for (int i = 0; i < array.Length; i++)
{
stPartVisible stPartVisible2 = array[i];
if ((bool)stPartVisible2.gameObject)
{
stPartVisible2.gameObject.SetActive(stPartVisible2.isVisible);
Debug.Log("Object status " + stPartVisible2.gameObject.name + " visible " + stPartVisible2.isVisible);
}
}
if (objectVisible == objectVisibleOld)
{
return;
}
GameObject[] array2 = hidenObjects;
foreach (GameObject gameObject in array2)
{
if ((bool)gameObject)
{
gameObject.SetActive(objectVisible);
}
}
objectVisibleOld = objectVisible;
}
[Button]
public void Test()
{
}
}