Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/GeneralSimpleUiCS.cs
2026-02-21 16:45:37 +08:00

39 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class GeneralSimpleUiCS : MonoBehaviour
{
public RectTransform button;
private void Start()
{
Debug.Log("For better examples see the 4.6_Examples folder!");
if (button == null)
{
Debug.LogError("Button not assigned! Create a new button via Hierarchy->Create->UI->Button. Then assign it to the button variable");
return;
}
LeanTween.value(button.gameObject, button.anchoredPosition, new Vector2(200f, 100f), 1f).setOnUpdate(delegate(Vector2 val)
{
button.anchoredPosition = val;
});
LeanTween.value(base.gameObject, 1f, 0.5f, 1f).setOnUpdate(delegate(float volume)
{
Debug.Log("volume:" + volume);
});
LeanTween.value(base.gameObject, base.gameObject.transform.position, base.gameObject.transform.position + new Vector3(0f, 1f, 0f), 1f).setOnUpdate(delegate(Vector3 val)
{
base.gameObject.transform.position = val;
});
LeanTween.value(base.gameObject, Color.red, Color.green, 1f).setOnUpdate(delegate(Color val)
{
Image image = (Image)button.gameObject.GetComponent(typeof(Image));
image.color = val;
});
LeanTween.move(button, new Vector3(200f, -100f, 0f), 1f).setDelay(1f);
LeanTween.rotateAround(button, Vector3.forward, 90f, 1f).setDelay(2f);
LeanTween.scale(button, button.localScale * 2f, 1f).setDelay(3f);
LeanTween.rotateAround(button, Vector3.forward, -90f, 1f).setDelay(4f).setEase(LeanTweenType.easeInOutElastic);
}
}