using UnityEngine; using UnityEngine.UI; public class GeneralSimpleUiCS : MonoBehaviour { public RectTransform button; private void Start() { Debug.Log("For better examples see the 4.6_Examples folder!"); if (button == null) { Debug.LogError("Button not assigned! Create a new button via Hierarchy->Create->UI->Button. Then assign it to the button variable"); return; } LeanTween.value(button.gameObject, button.anchoredPosition, new Vector2(200f, 100f), 1f).setOnUpdate(delegate(Vector2 val) { button.anchoredPosition = val; }); LeanTween.value(base.gameObject, 1f, 0.5f, 1f).setOnUpdate(delegate(float volume) { Debug.Log("volume:" + volume); }); LeanTween.value(base.gameObject, base.gameObject.transform.position, base.gameObject.transform.position + new Vector3(0f, 1f, 0f), 1f).setOnUpdate(delegate(Vector3 val) { base.gameObject.transform.position = val; }); LeanTween.value(base.gameObject, Color.red, Color.green, 1f).setOnUpdate(delegate(Color val) { Image image = (Image)button.gameObject.GetComponent(typeof(Image)); image.color = val; }); LeanTween.move(button, new Vector3(200f, -100f, 0f), 1f).setDelay(1f); LeanTween.rotateAround(button, Vector3.forward, 90f, 1f).setDelay(2f); LeanTween.scale(button, button.localScale * 2f, 1f).setDelay(3f); LeanTween.rotateAround(button, Vector3.forward, -90f, 1f).setDelay(4f).setEase(LeanTweenType.easeInOutElastic); } }