Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/ExitGames/UtilityScripts/TextToggleIsOnTransition.cs
2026-02-21 16:45:37 +08:00

53 lines
1.2 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace ExitGames.UtilityScripts
{
[RequireComponent(typeof(Text))]
public class TextToggleIsOnTransition : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IEventSystemHandler
{
public Toggle toggle;
private Text _text;
public Color NormalOnColor = Color.white;
public Color NormalOffColor = Color.black;
public Color HoverOnColor = Color.black;
public Color HoverOffColor = Color.black;
private bool isHover;
public void OnEnable()
{
_text = GetComponent<Text>();
toggle.onValueChanged.AddListener(OnValueChanged);
}
public void OnDisable()
{
toggle.onValueChanged.RemoveListener(OnValueChanged);
}
public void OnValueChanged(bool isOn)
{
_text.color = (isOn ? ((!isHover) ? HoverOffColor : HoverOnColor) : ((!isHover) ? NormalOffColor : NormalOnColor));
}
public void OnPointerEnter(PointerEventData eventData)
{
isHover = true;
_text.color = ((!toggle.isOn) ? HoverOffColor : HoverOnColor);
}
public void OnPointerExit(PointerEventData eventData)
{
isHover = false;
_text.color = ((!toggle.isOn) ? NormalOffColor : NormalOnColor);
}
}
}