22 lines
336 B
C#
22 lines
336 B
C#
using UnityEngine;
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namespace EnergyBarToolkit
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{
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public class LoadingScript : MonoBehaviour
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{
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public float animSpeed = 1f;
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private FilledRenderer3D filled;
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private void OnEnable()
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{
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filled = GetComponent<FilledRenderer3D>();
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}
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private void Update()
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{
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filled.radialOffset += animSpeed * Time.deltaTime;
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}
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}
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}
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