Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/ChangeMaterial.cs
2026-02-21 16:45:37 +08:00

23 lines
416 B
C#

using System.Collections.Generic;
using UnityEngine;
public class ChangeMaterial : MonoBehaviour
{
private MeshRenderer myMeshRenderer;
public List<Material> myMaterials = new List<Material>();
private void Awake()
{
myMeshRenderer = GetComponent<MeshRenderer>();
}
public void SetMaterial(int materialId)
{
if ((bool)myMeshRenderer)
{
myMeshRenderer.material = myMaterials[materialId];
}
}
}