Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/CameraMovement.cs
2026-02-21 16:45:37 +08:00

62 lines
1.5 KiB
C#

using UnityEngine;
public class CameraMovement : MonoBehaviour
{
private float speed = 2f;
private float zoomSpeed = 2f;
public float minX = -360f;
public float maxX = 360f;
public float minY = -45f;
public float maxY = 45f;
public float sensX = 100f;
public float sensY = 100f;
private float rotationY;
private float rotationX;
private void Update()
{
float axis = Input.GetAxis("Mouse ScrollWheel");
base.transform.Translate(0f, axis * zoomSpeed, axis * zoomSpeed, Space.World);
if (Input.GetKey(KeyCode.RightArrow))
{
base.transform.position += base.transform.right * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.LeftArrow))
{
base.transform.position += -base.transform.right * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.UpArrow))
{
base.transform.position += base.transform.forward * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.DownArrow))
{
base.transform.position += -base.transform.forward * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.PageUp))
{
base.transform.position += base.transform.up * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.PageDown))
{
base.transform.position += -base.transform.up * speed * Time.deltaTime;
}
if (Input.GetMouseButton(0))
{
rotationX += Input.GetAxis("Mouse X") * sensX * Time.deltaTime;
rotationY += Input.GetAxis("Mouse Y") * sensY * Time.deltaTime;
rotationY = Mathf.Clamp(rotationY, minY, maxY);
base.transform.localEulerAngles = new Vector3(0f - rotationY, rotationX, 0f);
}
}
}