58 lines
1.1 KiB
C#
58 lines
1.1 KiB
C#
using UnityEngine;
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namespace BitStrap.Examples
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{
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public class ModifiableExample : MonoBehaviour
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{
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public ModifiableInt modifiableInt = new ModifiableInt(10, (int a, int b) => a + b);
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public int modifier = 2;
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[Button]
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public void PrintModifiableInt()
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{
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if (Application.isPlaying)
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{
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Print();
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}
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else
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{
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Debug.LogWarning("In order to see Modifiable working, please enter Play mode.");
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}
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}
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[Button]
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public void SetModifier()
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{
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if (Application.isPlaying)
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{
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modifiableInt.SetModifier(this, modifier);
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Print();
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}
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else
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{
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Debug.LogWarning("In order to see Modifiable working, please enter Play mode.");
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}
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}
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[Button]
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public void RemoveModifier()
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{
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if (Application.isPlaying)
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{
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modifiableInt.RemoveModifier(this);
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Print();
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}
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else
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{
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Debug.LogWarning("In order to see Modifiable working, please enter Play mode.");
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}
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}
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private void Print()
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{
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Debug.LogFormat("Modified value: {0}; Original value {0}", modifiableInt.ModifiedValue, modifiableInt.OriginalValue);
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}
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}
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}
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