43 lines
894 B
C#
43 lines
894 B
C#
using System.Text;
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using UnityEngine;
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namespace BitStrap.Examples
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{
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public class CircularBufferExample : MonoBehaviour
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{
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[Header("Edit the fields and click the buttons to test them!")]
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public int value = 10;
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private CircularBuffer<int> buffer = new CircularBuffer<int>(4);
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[Button]
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public void Add()
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{
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if (!Application.isPlaying)
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{
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Debug.LogWarning("In order to see CircularBuffer working, please enter Play mode.");
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return;
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}
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buffer.Add(value++);
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Print();
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}
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[Button]
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public void Print()
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{
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if (!Application.isPlaying)
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{
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Debug.LogWarning("In order to see CircularBuffer working, please enter Play mode.");
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return;
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}
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StringBuilder stringBuilder = new StringBuilder();
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for (int i = 0; i < buffer.Count; i++)
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{
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stringBuilder.Append(buffer[i]);
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stringBuilder.Append(", ");
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}
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Debug.Log(stringBuilder);
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}
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}
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}
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