42 lines
578 B
C#
42 lines
578 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class splat_custom_class
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{
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public List<float> value;
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public bool custom;
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public bool foldout;
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public Rect rect;
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public Rect rect2;
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public Rect rect3;
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public float totalValue;
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public bool changed;
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public splat_custom_class(int length)
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{
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value = new List<float>();
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for (int i = 0; i < length; i++)
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{
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value.Add(0f);
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}
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}
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public virtual void CalcTotalValue()
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{
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totalValue = 0f;
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for (int i = 0; i < value.Count; i++)
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{
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totalValue += value[i];
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}
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}
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}
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