20 lines
301 B
C#
20 lines
301 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class object_point_class
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{
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public Vector2 position;
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public GameObject object1;
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public bool inRange;
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public object_point_class(Vector3 _position, GameObject _object1)
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{
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inRange = true;
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position = _position;
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object1 = _object1;
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}
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}
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