Files
2026-02-21 16:45:37 +08:00

48 lines
777 B
C#

using System;
using UnityEngine;
[Serializable]
public class LightningBolt : MonoBehaviour
{
public Material lightningBolt1;
public Material lightningBolt2;
public Material lightningBolt3;
private float timer;
public virtual void Start()
{
}
public virtual void Update()
{
timer += Time.deltaTime;
if (!(timer < 0.12f))
{
GetComponent<Renderer>().material = lightningBolt2;
}
if (!(timer < 0.24f))
{
GetComponent<Renderer>().material = lightningBolt3;
}
if (!(timer < 0.36f))
{
GetComponent<Renderer>().material = lightningBolt2;
}
if (!(timer < 0.48f))
{
GetComponent<Renderer>().material = lightningBolt1;
}
if (!(timer < 0.6f))
{
UnityEngine.Object.Destroy(gameObject);
}
}
public virtual void Main()
{
}
}