17 lines
188 B
C#
17 lines
188 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class Boundary
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{
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public Vector2 min;
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public Vector2 max;
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public Boundary()
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{
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min = Vector2.zero;
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max = Vector2.zero;
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}
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}
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