Files
UltimateFishing/Assets/Scripts/Assembly-UnityScript/Boundary.cs
2026-02-21 16:45:37 +08:00

17 lines
188 B
C#

using System;
using UnityEngine;
[Serializable]
public class Boundary
{
public Vector2 min;
public Vector2 max;
public Boundary()
{
min = Vector2.zero;
max = Vector2.zero;
}
}