45 lines
969 B
C#
45 lines
969 B
C#
using UnityEngine;
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public class vp_FPPlayerEventHandler : vp_PlayerEventHandler
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{
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public vp_Message<vp_DamageInfo> HUDDamageFlash;
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public vp_Message<string> HUDText;
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public vp_Value<Texture> Crosshair;
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public vp_Value<Texture2D> CurrentAmmoIcon;
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public vp_Value<Vector2> InputSmoothLook;
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public vp_Value<Vector2> InputRawLook;
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public vp_Message<string, bool> InputGetButton;
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public vp_Message<string, bool> InputGetButtonUp;
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public vp_Message<string, bool> InputGetButtonDown;
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public vp_Value<bool> InputAllowGameplay;
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public vp_Value<bool> Pause;
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public vp_Value<Vector3> CameraLookDirection;
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public vp_Message CameraToggle3rdPerson;
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public vp_Message<float> CameraGroundStomp;
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public vp_Message<float> CameraBombShake;
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public vp_Value<Vector3> CameraEarthQuakeForce;
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public vp_Activity<Vector3> CameraEarthQuake;
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public vp_Value<string> CurrentWeaponClipType;
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public vp_Attempt<object> AddAmmo;
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public vp_Attempt RemoveClip;
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}
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