Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/vp_FPPlayerEventHandler.cs
2026-02-21 16:45:37 +08:00

45 lines
969 B
C#

using UnityEngine;
public class vp_FPPlayerEventHandler : vp_PlayerEventHandler
{
public vp_Message<vp_DamageInfo> HUDDamageFlash;
public vp_Message<string> HUDText;
public vp_Value<Texture> Crosshair;
public vp_Value<Texture2D> CurrentAmmoIcon;
public vp_Value<Vector2> InputSmoothLook;
public vp_Value<Vector2> InputRawLook;
public vp_Message<string, bool> InputGetButton;
public vp_Message<string, bool> InputGetButtonUp;
public vp_Message<string, bool> InputGetButtonDown;
public vp_Value<bool> InputAllowGameplay;
public vp_Value<bool> Pause;
public vp_Value<Vector3> CameraLookDirection;
public vp_Message CameraToggle3rdPerson;
public vp_Message<float> CameraGroundStomp;
public vp_Message<float> CameraBombShake;
public vp_Value<Vector3> CameraEarthQuakeForce;
public vp_Activity<Vector3> CameraEarthQuake;
public vp_Value<string> CurrentWeaponClipType;
public vp_Attempt<object> AddAmmo;
public vp_Attempt RemoveClip;
}