Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/vp_FPPistolReloader.cs
2026-02-21 16:45:37 +08:00

44 lines
1.1 KiB
C#

using UnityEngine;
public class vp_FPPistolReloader : vp_FPWeaponReloader
{
private vp_Timer.Handle m_Timer = new vp_Timer.Handle();
protected override void OnStart_Reload()
{
if (m_Weapon.gameObject != base.gameObject || m_Timer.Active)
{
return;
}
base.OnStart_Reload();
vp_Timer.In(0.4f, delegate
{
if (vp_Utility.IsActive(m_Weapon.gameObject) && m_Weapon.StateEnabled("Reload"))
{
m_Weapon.AddForce2(new Vector3(0f, 0.05f, 0f), new Vector3(0f, 0f, 0f));
vp_Timer.In(0.15f, delegate
{
if (vp_Utility.IsActive(m_Weapon.gameObject) && m_Weapon.StateEnabled("Reload"))
{
m_Weapon.SetState("Reload", false);
m_Weapon.SetState("Reload2");
m_Weapon.RotationOffset.z = 0f;
m_Weapon.Refresh();
vp_Timer.In(0.35f, delegate
{
if (vp_Utility.IsActive(m_Weapon.gameObject) && m_Weapon.StateEnabled("Reload2"))
{
m_Weapon.AddForce2(new Vector3(0f, 0f, -0.05f), new Vector3(5f, 0f, 0f));
vp_Timer.In(0.1f, delegate
{
m_Weapon.SetState("Reload2", false);
});
}
});
}
});
}
}, m_Timer);
}
}