Files
2026-02-21 16:45:37 +08:00

26 lines
513 B
C#

using UnityEngine;
using uNature.Core.FoliageClasses;
namespace uNature.Core
{
public struct UNPhysicsTemplate
{
public Vector3 position;
public Vector2 spread;
public int densityIndex;
public FoliagePrototype prototype;
public UNPhysicsTemplate(Vector3 position, float spreadX, float spreadZ, int densityIndex, FoliagePrototype prototype)
{
this.position = position;
spread.x = spreadX;
spread.y = spreadZ;
this.densityIndex = densityIndex;
this.prototype = prototype;
}
}
}