using UnityEngine; using uNature.Core.FoliageClasses; namespace uNature.Core { public struct UNPhysicsTemplate { public Vector3 position; public Vector2 spread; public int densityIndex; public FoliagePrototype prototype; public UNPhysicsTemplate(Vector3 position, float spreadX, float spreadZ, int densityIndex, FoliagePrototype prototype) { this.position = position; spread.x = spreadX; spread.y = spreadZ; this.densityIndex = densityIndex; this.prototype = prototype; } } }