Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/rail/IRailVoiceHelper.cs
2026-02-21 16:45:37 +08:00

44 lines
1.4 KiB
C#

namespace rail
{
public interface IRailVoiceHelper
{
IRailVoiceChannel AsyncCreateVoiceChannel(CreateVoiceChannelOption options, string channel_name, string user_data, out RailResult result);
IRailVoiceChannel OpenVoiceChannel(RailVoiceChannelID voice_channel_id, string channel_name, out RailResult result);
EnumRailVoiceChannelSpeakerState GetSpeakerState();
RailResult MuteSpeaker();
RailResult ResumeSpeaker();
RailResult SetupVoiceCapture(RailVoiceCaptureOption options, RailCaptureVoiceCallback callback);
RailResult SetupVoiceCapture(RailVoiceCaptureOption options);
RailResult StartVoiceCapturing(uint duration_milliseconds, bool repeat);
RailResult StartVoiceCapturing(uint duration_milliseconds);
RailResult StartVoiceCapturing();
RailResult StopVoiceCapturing();
RailResult GetCapturedVoiceData(byte[] buffer, uint buffer_length, out uint encoded_bytes_written);
RailResult DecodeVoice(byte[] encoded_buffer, uint encoded_length, byte[] pcm_buffer, uint pcm_buffer_length, out uint pcm_buffer_written);
RailResult GetVoiceCaptureSpecification(RailVoiceCaptureSpecification spec);
RailResult EnableInGameVoiceSpeaking(bool can_speaking);
RailResult SetPlayerNicknameInVoiceChannel(string nickname);
RailResult SetPushToTalkKeyInVoiceChannel(uint push_to_talk_hot_key);
uint GetPushToTalkKeyInVoiceChannel();
RailResult ShowOverlayUI(bool show);
}
}