13 lines
271 B
C#
13 lines
271 B
C#
public struct ovrAvatarRenderPart_SkinnedMeshRender
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{
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public ovrAvatarTransform localTransform;
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public ovrAvatarVisibilityFlags visibilityMask;
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public ulong meshAssetID;
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public ovrAvatarMaterialState materialState;
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public ovrAvatarSkinnedMeshPose skinnedPose;
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}
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