Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/ovrAvatarRenderPart_SkinnedMeshRender.cs
2026-02-21 16:45:37 +08:00

13 lines
271 B
C#

public struct ovrAvatarRenderPart_SkinnedMeshRender
{
public ovrAvatarTransform localTransform;
public ovrAvatarVisibilityFlags visibilityMask;
public ulong meshAssetID;
public ovrAvatarMaterialState materialState;
public ovrAvatarSkinnedMeshPose skinnedPose;
}