Files
2026-02-21 16:45:37 +08:00

37 lines
679 B
C#

using UnityEngine;
using UnityStandardAssets.Cameras;
namespace VolumetricFogAndMist
{
public class DemoSurroundingFog : MonoBehaviour
{
private FreeLookCam cam;
private void Start()
{
cam = GetComponent<FreeLookCam>();
}
private void OnGUI()
{
Rect position = new Rect(10f, 10f, Screen.width - 20, 30f);
if (cam.enabled)
{
GUI.Label(position, "Move around with WASD keys. Press C to disable free look camera");
}
else
{
GUI.Label(position, "Move around with WASD keys. Press C to enable free look camera");
}
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.C))
{
cam.enabled = !cam.enabled;
}
}
}
}