using UnityEngine; using UnityStandardAssets.Cameras; namespace VolumetricFogAndMist { public class DemoSurroundingFog : MonoBehaviour { private FreeLookCam cam; private void Start() { cam = GetComponent(); } private void OnGUI() { Rect position = new Rect(10f, 10f, Screen.width - 20, 30f); if (cam.enabled) { GUI.Label(position, "Move around with WASD keys. Press C to disable free look camera"); } else { GUI.Label(position, "Move around with WASD keys. Press C to enable free look camera"); } } private void Update() { if (Input.GetKeyDown(KeyCode.C)) { cam.enabled = !cam.enabled; } } } }