Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Valve/VR/VRVulkanTextureData_t.cs
2026-02-21 16:45:37 +08:00

28 lines
371 B
C#

using System;
namespace Valve.VR
{
public struct VRVulkanTextureData_t
{
public ulong m_nImage;
public IntPtr m_pDevice;
public IntPtr m_pPhysicalDevice;
public IntPtr m_pInstance;
public IntPtr m_pQueue;
public uint m_nQueueFamilyIndex;
public uint m_nWidth;
public uint m_nHeight;
public uint m_nFormat;
public uint m_nSampleCount;
}
}