using System; namespace Valve.VR { public struct VRVulkanTextureData_t { public ulong m_nImage; public IntPtr m_pDevice; public IntPtr m_pPhysicalDevice; public IntPtr m_pInstance; public IntPtr m_pQueue; public uint m_nQueueFamilyIndex; public uint m_nWidth; public uint m_nHeight; public uint m_nFormat; public uint m_nSampleCount; } }