Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Valve/VR/D3D12TextureData_t.cs
2026-02-21 16:45:37 +08:00

14 lines
169 B
C#

using System;
namespace Valve.VR
{
public struct D3D12TextureData_t
{
public IntPtr m_pResource;
public IntPtr m_pCommandQueue;
public uint m_nNodeMask;
}
}