14 lines
169 B
C#
14 lines
169 B
C#
using System;
|
|
|
|
namespace Valve.VR
|
|
{
|
|
public struct D3D12TextureData_t
|
|
{
|
|
public IntPtr m_pResource;
|
|
|
|
public IntPtr m_pCommandQueue;
|
|
|
|
public uint m_nNodeMask;
|
|
}
|
|
}
|