Files
2026-02-21 16:45:37 +08:00

31 lines
457 B
C#

using UnityEngine;
namespace UltimateWater
{
[ExecuteInEditMode]
public class RiverNode : MonoBehaviour
{
[SerializeField]
[Tooltip("Per node width")]
private float _Width;
[SerializeField]
[Tooltip("Scales UV to fake speed difference")]
private float _Speed = 1f;
[HideInInspector]
[SerializeField]
private River.Node _Node;
private Transform _Transform;
public River.Node Node
{
get
{
return _Node;
}
}
}
}