31 lines
457 B
C#
31 lines
457 B
C#
using UnityEngine;
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namespace UltimateWater
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{
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[ExecuteInEditMode]
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public class RiverNode : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("Per node width")]
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private float _Width;
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[SerializeField]
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[Tooltip("Scales UV to fake speed difference")]
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private float _Speed = 1f;
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[HideInInspector]
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[SerializeField]
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private River.Node _Node;
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private Transform _Transform;
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public River.Node Node
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{
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get
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{
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return _Node;
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}
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}
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}
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}
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