using UnityEngine; namespace UltimateWater { [ExecuteInEditMode] public class RiverNode : MonoBehaviour { [SerializeField] [Tooltip("Per node width")] private float _Width; [SerializeField] [Tooltip("Scales UV to fake speed difference")] private float _Speed = 1f; [HideInInspector] [SerializeField] private River.Node _Node; private Transform _Transform; public River.Node Node { get { return _Node; } } } }